
Project Moon. Unearthed! [Original X68000 Shooting]
Picture the scene. It is late April, 1995. A young Toshiaki Fujino is tucked away in a small room in an […]
Picture the scene. It is late April, 1995. A young Toshiaki Fujino is tucked away in a small room in an […]
“The game industry in general is having a hard time and we refocus on social games and new revenue avenues. […]
I’d like to thank Yusaku Yamamoto and all the staff at Shooting Gameside for kindly agreeing to an interview. Especially […]
Just what does lie beneath a bunch of code published in a Japanese magazine 17 years ago? Having delved through […]
This is it. This is the Concorde moment in STG gaming. There is nothing, probably, to better or equal this […]
It’s a rainy, dreary Saturday here in Ireland today. I figured I would spend my morning setting up a video […]